Careers

Build the product layer between raw site capture and a buyer who needs a straight answer.

Blueprint is trying to make one thing less messy: taking a real facility and turning it into a world-model package a robotics team can actually evaluate. That means the work sits somewhere between asset production, tooling, and product judgment.

3D Artist

ContractRemote
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Turn raw capture and reference material into clean, usable site assets with disciplined geometry, good judgment, and fast iteration.

This role is for someone who can take messy real-world inputs and make them legible. We care about accuracy, clean topology, and a practical eye for what a robot team actually needs back.

USD Tools Engineer

Full-timeRemote
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Build the tooling that turns capture inputs into production-ready world-model packages without burying the team in manual cleanup.

You would work on the asset and packaging pipeline itself: validation, structure, repeatability, and the parts of the workflow that have to stay boring because buyers depend on them.

Don't see the right fit? Send a note and portfolio to careers@tryblueprint.io. If the work is relevant, we will read it.